#470 – Defining Your Own Custom Attribute
December 7, 2011 Leave a comment
You can use predefined attributes to attach metadata to type members.
You can also define a custom attribute by creating a new class inheriting from System.Attribute. The class name must end in “Attribute”. You typically define a constructor that takes arguments that consist of the metadata that you want to attach to the type member.
/// <summary>
/// Attach to a class method to indicate kg of methane that is
/// output when calling the method.
/// </summary>
public class MethaneFootprintAttribute : Attribute
{
public double kgMethane;
public MethaneFootprintAttribute(int kg)
{
kgMethane = kg;
}
}
You can use the new attribute to attach metadata to individual type members. You use the name of the new class, without the trailing “Attribute”.
[MethaneFootprint(45)]
public void FeedCowInBarn()
{
Console.WriteLine("Cow eats slop in dim confines of barn");
}
[MethaneFootprint(29)]
public void LetGrazeOutside()
{
Console.WriteLine("Cow enjoys grazing and ends up healthier");
}