#795 – Rules for Creating an Immutable Class

There are times when it’s desirable to make a class immutable–meaning that client code cannot change any of the class’ data, after an instance of the class is created.

To create an immutable class:

  • Pass all the data that the class requires into a constructor
  • Make a copy of any mutable data type passed into the constructor
  • Make all properties read-only
  • Remove all public fields or make them readonly
  • Ensure that no methods change any of the data in the class
  • Ensure that properties or methods return a copy of any mutable data type that they return
  • Your type should inherit only from another immutable type
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About Sean
Software developer in the Twin Cities area, passionate about .NET technologies. Equally passionate about my own personal projects related to family history and preservation of family stories and photos.

2 Responses to #795 – Rules for Creating an Immutable Class

  1. Pingback: #801 – An Example of a Simple Immutable Class | 2,000 Things You Should Know About C#

  2. Pingback: Replacing Unity3d’s core architecture: Structs | T-machine.org

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