#85 – General Structure of a C# Program
September 10, 2010 Leave a comment
The general structure of a C# program is as follows:
namespace MyNamespace { class MyClass { } struct AStruct { } interface IAnInterface { } delegate int ADelegateType(); enum AnEnum { } class Program { static void Main(string[] args) { return; } } }
The most common convention is to store each class or interface in a different source code file (e.g. MyClass.cs and IAnInterface.cs), but you can store multiple objects in a single source file, or even split classes up across multiple files.