# #569 – Assignment Compatibility

April 25, 2012 2 Comments

The idea of *assignment compatibility* in C# is the idea that you can store a value that has a particular type into a storage location (variable) of a different type without losing any data. (The conversion is “representation-preserving“).

So we can say that type **T** is *assignment compatible* with type **U** if we can store values of type **T** into variables of type **U**.

For value types, a type **T** will typically be assignment compatible with another type **U**, if **T** can represent a subset of the values that **U** can represent. **T** can be thought of as “smaller” or “narrower” than **U**.

// byte is assignment compatible with ushort byte n1 = 123; // byte: 0-255 ushort n2 = n1; // ushort: 0-65535

As you’d expect, a type is always assignment compatible with itself:

byte n1 = 123; byte n2 = n1;

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Great explanation Sean!