#85 – General Structure of a C# Program

The general structure of a C# program is as follows:

 namespace MyNamespace
 {
      class MyClass
      {
      }

      struct AStruct
      {
      }

      interface IAnInterface
      {
      }

      delegate int ADelegateType();

      enum AnEnum
      {
      }

      class Program
      {
          static void Main(string[] args)
          {
              return;
          }
      }
 }

The most common convention is to store each class or interface in a different source code file (e.g. MyClass.cs and IAnInterface.cs), but you can store multiple objects in a single source file, or even split classes up across multiple files.

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