#85 – General Structure of a C# Program
September 10, 2010 Leave a comment
The general structure of a C# program is as follows:
namespace MyNamespace
{
class MyClass
{
}
struct AStruct
{
}
interface IAnInterface
{
}
delegate int ADelegateType();
enum AnEnum
{
}
class Program
{
static void Main(string[] args)
{
return;
}
}
}
The most common convention is to store each class or interface in a different source code file (e.g. MyClass.cs and IAnInterface.cs), but you can store multiple objects in a single source file, or even split classes up across multiple files.